We have an map of our world that can be found here.
There are currently multiple renders:
Low-quality render of the entire overworld.
Old low-quality render of the entire nether. No extra brightness, so pretty much unusable.
Like Nether, but with added brightness for visibility
Low-quality render of the entire nether, but cut off above y=113, the height of the glowstone in the hub system tunnel walls.
Low-quality render of the entire end.
Renders that are not implemented yet. If you want a specific area of the map rendered, drop them here. Beware that disk space and processing power are limited, so renders may be rejected, for example if they aren't low-quality or of a highly specific area (fE spawn, your base).
High-quality render of the old spawn around 0,0
High-quality render of the Acedia base
High-quality render of current spawn
High-quality render of the Eldin base
Low-quality render of the entire nether up to y=35
Low-quality render of the entire nether up to a yet to be determined y value that shows as much of the huge caverns (and fortresses) as possible without occluding them
Low-quality render of the entire nether up to a yet to be determined y value that shows (but also occludes) more of the nether caverns than the previous render. Between this render, the lower caverns render and the lava lakes render, navigating the open nether should hopefully become possible - or at least, plotting a possible route in advance should become feasible.
High-quality render of the End Island
The People of wurstmineberg.de 2012–2020
Wurstmineberg is not created by, affiliated with, or supported by Discord Inc or Twitch Interactive.